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Workshop 1

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Participants

Niklas Elmqvist < elm@cs.chalmers.se >
PhD Student (lic) at the Department of Computer Science & Engineering.
Interested mainly into Augmented Reality and 3D interaction and 3D user interfaces. I'm mostly into 3D user interfaces and 3D interaction techniques for Virtual Reality as well as Augmented Reality. I've been the lead developer for 3Dwm  since 1999. Recently, I started working a little bit with ARToolkit (inspired by the Augmented Chemistry (AC) system) and wrote a C++ binding for the library.

Per A. Jonasson < perjona@mdstud.chalmers.se >
M.Sc. student, Master in Interactive simulation and Game Technology (combined with  System Thinking & Modeling). Chalmers/IT-University, Gothenburg Experience from development, market research and product management in the VR field with Prosolvia, Ericsson, and Swedish Technical Attaché Office in San Francisco. My practical VR experience is now some years old why I am interested in seeing examples of how things have evolved over the past five years. Interested in seeing various applications (“uses”) of VR and AR technology, as well as technical development progress e.g. HMDs and feedback systems.

David Hagström < davhag@itstud.chalmers.se >
MSc. Student, Master in Interaction Design, Computer Science, Chalmers TH
Master thesis at Astra Zeneca.

Mats Söderström <mats.soderstrom@lantmannen.se >
Swedish Farmers Supply and Crop Marketing Association

Jonas Tornberg < Jonas@arch.chalmers.se >
Forskningsingenjör, Architecture, Urban Planning, Chalmers TH

Andreas Sandlund < chiccoboj@yahoo.se >
MSc. Student, Master in Interaction Design, Computer Science, Chalmers TH
Master thesis at Astra Zeneca.

Ilona Heldal < ilohel@mot.chalmers.se >
PhD, Technology and Society, Chalmers TH
Web site: http://www.mot.chalmers.se/staff/private/ilohel/ilohel.htm

Aleksander Väljamäe <sasha@s2.chalmers.se >
PhD student, Chalmers TH,
Dept. of Signals and Systems (S2), School of Electrical and Computer Engineering
Web: http://www.s2.chalmers.se/~em1swan/index.htm

Benedikt Voegtli < bvo@hyperwerk.ch >
Scientific cooperator, HyperWerk FHBB
Basel, Switzerland

Ramon Hofer < hofer@inspire.ethz.ch >
PhD Student, ETH Zurich, 3D interaction

Sus Lundgren < lundsus@cs.chalmers.se >
PhD Student, Interaction Design, Chalmers TH
Web site: http://www.cs.chalmers.se/~lundsus/

Wolmet Barendregt < W.Barendregt@tue.nl >
PhD Student, TU Eindhoven
User Centered Engineering
Web site: http://www.industrialdesign.tue.nl/departmentAndPeople/people/peopleList.php?we_objectID=101

Thomas Kennel < kennel@inspire.ethz.ch >
PhD student, ETH Zurich, Interaction design, Tele-collaboration

Pontus Larsson < pontus.larsson@chalmers.se >
Applied Acoustics, Chalmers
Web site: http://cthta4.ta.chalmers.se/www/webben/intro/index.html

Ali Shahrokni < nimli@dtek.chalmers.se >
M.Sc. in FF Slider project, Chalmers

Tobias Johansson < haddez@dtek.chalmers.se >
AC project, Chalmers, 3rd year student, computer engineering.

Anders Lindgren < lindgren.a@gmail.com >
IDC, CS, Chalmers; Ph.D. Student. Background in cognitive science; interested in behaviour in complex systems, cognitive psychology, human factors and HMI usability.

Eva Eriksson < eva.eriksson@cs.chalmers.se >
IDC, CS, Chalmers, Ph.D. student, Web site: http://www.bloc.se/

Ulf Assarsson < uffe@ce.chalmers.se >
Assistant Professor, Computer Science and Engineering, Chalmers
Computer Graphics: Soft Shadows, Ray Tracing, Global Illumination, Real-time rendering algorithms, Parallelism.
I have been working with 3D computer graphics at Illuminate Labs, Prosolvia, ABB and Ericsson.
Home page: http://www.ce.chalmers.se/~uffe/

group
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Program of the Workshop

Goaö of the Workshop

Goal of the workshop is to give a first overview on the wide field of Virtual Reality and its current technical capabilities. From that, possible application fields will be derived and compared to those already existing in industry. One future important application field, namely the net-based virtual teamwork, will be further elaborated in the group.
In order to understand the necessity to support such a net-based collaboration by means of information technology, an introducing exercise on net-based teamwork will introduce the topic. Based on the results, the approaches of a virtual project room will be elaborated and discussed in the group. It will be also elaborated, how the virtual project room can be applied to different business processes.
The results of the team sessions will be opposed to existing research in order to derive new input for ongoing and new Ph.D. works.

  Monady, 17. October
   
Time Topic Resp. Person Room
9.00 - 10.30
Welcome, opening, introduction all
STUDION,
Room 2338
10.30 – 11.00
Break all
 
11.00 – 12.30
“How it begun – the history of VR”
Basic definitions of VR
Andreas Kunz
STUDION,
Room 2338
12.30 – 14.00
Lunch all
 
14.00 – 15.30
Presentation of own research fields I
all
STUDION,
Room 2338
15.30 – 16.00
Break all
 
16.00 – 17.30
Presentation of own research fields II
all
STUDION,
Room 2338
  Tuesday, 18. October    
Time Topic Resp. Person
Room
9.00 - 10.30
CSCW basics Andreas Kunz
STUDION,
Room 2338
10.30 – 11.00
Break all
 
11.00 – 12.30
Exercise on videoconferencing and net-based collaboration all
VC-rooms
12.30 – 14.00
Lunch all
 
14.00 – 15.30
Feedback on the exercise all
ES53 and ES63
STUDION,
Room 2338
15.30 – 16.00
Break all
 
16.00 – 17.30
What is missing for 2D-interaction?
all
ES53 and ES63
STUDION,
Room 2338
  Wednesday, 19. October    
Time Topic Resp. Person
Room
9.00 - 10.30
Human factors I
Andreas Kunz
STUDION,
Room 2338
10.30 – 11.00
Break all
 
11.00 – 11.30
Human factors II
Andreas Kunz
STUDION,
Room 2338
11.30 – 12.30
Possible application fields of VR
all
ES53 and ES63
12.30 – 14.00
Lunch all
 
14.00 – 15.30
Presentation of results on possible application fields
all
STUDION,
Room 2338
15.30 – 16.00
Break all
 
16.00 – 17.30
Use of Virtual Reality in industrial applications
Andreas Kunz
STUDION,
Room 2338
  Thursday, 20. October
   
Time Topic Resp. Person
Room
9.00 - 10.30
Design and usability of TUI;Basics of TUI
Morten Fjeld
STUDION,
Room 2338
10.30 – 11.00
Break all
 
11.00 – 12.30
“What is beyond mouse and keyboard? – The future of 3D-interaction”
all
ES53 and ES63
STUDION,
Room 2338
12.30 – 14.00
Lunch all
 
14.00 – 15.30
Where is the necessity of 3D in business processes?
all
ES53 and ES63
STUDION,
Room 2338
15.30 – 16.00
Break all
 
16.00 – 17.30
Technology I
Andreas Kunz
STUDION,
Room 2338
  Friday, 21. October
   
Time Topic Resp. Person
Room
9.00 – 10.30
Technology II
Andreas Kunz
STUDION,
Room 2338
10.30 – 11.00
Break all
 
11.00 – 12.30
Integrating everything into the Virtual Project Room
all
ES53 and ES63
STUDION,
Room 2338
12.30 – 14.00
Lunch all
 
14.00 – 15.30
Is there already research in the VPR? What should be done first?
all
ES53 and ES63
STUDION,
Room 2338
15.30 – 16.00
Break all
 
16.00 – 17.30
Feedback on the workshop;Open questions & topics? all
STUDION,
Room 2338
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How to find us

We are in EDIT/Linsen, 5th and 6th floor: ES 53, ES 63 and STUDION.

http://www.cse.chalmers.se/doit/doiteng/address.htm
and
 http://www.ee.chalmers.se/graf/kartaE_DoIT.pdf
schild
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Call


Dear colleague,

This is the first call for a PhD workshop on Virtual Reality, to take place at Chalmers, Gothenburg, 17-21 October 2005. The workshop is enabled through a STINT stipend granted for research collaboration between the Innovation Center Virtual Reality (ICVR) at ETH Zurich and the Interaction Design Group (IDC), CSE, Chalmers.

If you should be interested in taking part in this workshop, please inform me briefly , giving your name, affiliation/position, and area of interest.
Please forward this call to anyone else who might have interest as well.

Intended public: PhD and MSc students in Interaction Design, Human-Computer Interaction, Computer Science, Computer Engineering, Computer Graphics.

Affiliation: Student/researchers from Chalmers and ETH, but people from other universities/industry are also welcome.

Teachers: Andreas Kunz, ETH Zurich (main teacher), Thomas Kennel, ETH Zurich, Morten Fjeld, Chalmers.

Issues to be covered: History of Virtual Reality (VR) / Augmented Reality (AR), Technologies of VR/AR, Industrial Applications, Virtual Collaboration.

Teaching forms: Lectures, Exercises, Brainstorming/Discussion

Estimated teaching time : 4-5 days, each day 8 hours.

Relevant links:
ICVR at ETH Zurich: http://www.icvr.ethz.ch/
IDC at Chalmers: http://www.cs.chalmers.se/idc/
STINT: http://www.stint.se/index.php?lang=1
STINT collaboration ETH/Chalmers: http://www.icvr.ethz.ch/vrai_english

Best regards
Morten Fjeld

Associate Professor
Interaction Design at Chalmers
Computer Science Department

http://www.cs.chalmers.se/idc/
http://www.chalmers.se/Home-E.html
http://www.fjeld.ch/

Direct: +46 31 772 1027
Exchange: +46 31 772 1000
Telefax: +46 31 772 3663

Physical:
Chalmers University of Technology
Office 6480, EDIT-building
Rännvägen 6B, Göteborg
http://www.cse.chalmers.se/doit/doiteng/address.htm

Postal:
Morten Fjeld
Computing Science
Chalmers University of Technology
SE-412 96 Göteborg
Sweden

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Downloads

For the preparation of the workshop, the following files should be downloaded and read:

Realtime Realtime 3D Computer Graphics 3D Computer Graphics & Virtual Virtual Reality

Recent Advances in Augmented Reality

An Introduction to Virtual Reality

What’s Real About Virtual Reality?

Morten's lecture as PDF
Vorlesung

To write the final report, as we agreed upon during the last day of the workshop, we would like to you be guided by the following supportive documents

Writing Guidelines, PDF-Format
PaperGuide.pdf
Word-Vorlage:
PaperTemplate.doc
PDF-Vorlage
PaperTemplate.pdf
LaTeX -Vorlage (zipped):
LaTeX.zip

HIer geht's zum Download der eingereichten Papers.

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A few impressions of the workshop in Gothenburg  (October 17 th - October 21st  2005)

Opening of the workshop

01
02

Presentations of the individual Ph.D. research fields

03
04
05
06
07
08
11
12
13
23
30
 

We also visited the CAVE at Chalmers

09
10

Some tricky things to solve during the videoconferencing session

14
15
16
17
18
 

Feedback on the impressions during the videoconferencing session and ideas for technical improvement

19
20
21
22

We also offered lectures to certain aspects of VR/AR

24

A hands-on exercise was trying out a HMD and the 'Augmented Chemistry'

28
29
27
 

The topic for the next brainstorming session was announced

35

After some time the generated ideas were presented

25
26

The next task for the brainstorming session was a new generation of interaction devices

36

Again, the achieved results were presented

31
37

For the last brainstorming session, the following topic was given

38

And again the results were presented by the teams

32
34
33
 

Some impressions from the social event at the end of the workshop

dinner1
dinner2
dinner3
dinner4
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A few impressions of our preparations for the PhD-Students workshop  (August, 24th - 26th 2005)

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IMAGE_00180
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IMAGE_00179
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