|
Niklas Elmqvist < elm@cs.chalmers.se >
PhD Student
(lic) at the Department of Computer Science & Engineering.
Interested
mainly into Augmented Reality and 3D interaction and 3D user interfaces. I'm
mostly into 3D user interfaces and 3D interaction techniques for Virtual Reality
as well as Augmented Reality. I've been the lead developer for 3Dwm since 1999.
Recently, I started working a little bit with ARToolkit (inspired by the
Augmented Chemistry (AC) system) and wrote a C++ binding for the
library.
Per A. Jonasson < perjona@mdstud.chalmers.se
>
M.Sc. student, Master in Interactive simulation and Game Technology
(combined with System Thinking & Modeling). Chalmers/IT-University,
Gothenburg Experience from development, market research and product management
in the VR field with Prosolvia, Ericsson, and Swedish Technical Attaché Office
in San Francisco. My practical VR experience is now some years old why I am
interested in seeing examples of how things have evolved over the past five
years. Interested in seeing various applications (“uses”) of VR and AR
technology, as well as technical development progress e.g. HMDs and feedback
systems.
David Hagström < davhag@itstud.chalmers.se
>
MSc. Student, Master in Interaction Design, Computer Science, Chalmers
TH
Master thesis at Astra Zeneca.
Mats
Söderström <mats.soderstrom@lantmannen.se
>
Swedish Farmers Supply and Crop Marketing Association
Jonas Tornberg < Jonas@arch.chalmers.se
>
Forskningsingenjör, Architecture, Urban Planning, Chalmers
TH
Andreas Sandlund < chiccoboj@yahoo.se >
MSc.
Student, Master in Interaction Design, Computer Science, Chalmers TH
Master
thesis at Astra Zeneca.
Ilona
Heldal <
ilohel@mot.chalmers.se >
PhD, Technology and Society, Chalmers
TH
Web site: http://www.mot.chalmers.se/staff/private/ilohel/ilohel.htm
Aleksander Väljamäe <sasha@s2.chalmers.se >
PhD
student, Chalmers TH,
Dept. of Signals and Systems (S2), School of Electrical
and Computer Engineering
Web: http://www.s2.chalmers.se/~em1swan/index.htm
Benedikt Voegtli < bvo@hyperwerk.ch >
Scientific
cooperator, HyperWerk FHBB
Basel, Switzerland
Ramon Hofer < hofer@inspire.ethz.ch >
PhD
Student, ETH Zurich, 3D interaction
Sus
Lundgren <
lundsus@cs.chalmers.se >
PhD Student, Interaction Design, Chalmers
TH
Web site: http://www.cs.chalmers.se/~lundsus/
Wolmet Barendregt < W.Barendregt@tue.nl >
PhD
Student, TU Eindhoven
User Centered Engineering
Web site: http://www.industrialdesign.tue.nl/departmentAndPeople/people/peopleList.php?we_objectID=101
Thomas Kennel < kennel@inspire.ethz.ch >
PhD
student, ETH Zurich, Interaction design, Tele-collaboration
Pontus Larsson < pontus.larsson@chalmers.se >
Applied Acoustics, Chalmers
Web site: http://cthta4.ta.chalmers.se/www/webben/intro/index.html
Ali Shahrokni < nimli@dtek.chalmers.se >
M.Sc.
in FF Slider project, Chalmers
Tobias
Johansson <
haddez@dtek.chalmers.se >
AC project, Chalmers, 3rd year student,
computer engineering.
Anders
Lindgren < lindgren.a@gmail.com >
IDC, CS,
Chalmers; Ph.D. Student. Background in cognitive science; interested in
behaviour in complex systems, cognitive psychology, human factors and HMI
usability.
Eva Eriksson < eva.eriksson@cs.chalmers.se
>
IDC, CS, Chalmers, Ph.D. student, Web site: http://www.bloc.se/
Ulf Assarsson < uffe@ce.chalmers.se >
Assistant
Professor, Computer Science and Engineering, Chalmers
Computer Graphics: Soft
Shadows, Ray Tracing, Global Illumination, Real-time rendering algorithms,
Parallelism.
I have been working with 3D computer graphics at Illuminate
Labs, Prosolvia, ABB and Ericsson.
Home page: http://www.ce.chalmers.se/~uffe/
Goal of the workshop is to give a first overview on the wide field of Virtual
Reality and its current technical capabilities. From that, possible application
fields will be derived and compared to those already existing in industry. One
future important application field, namely the net-based virtual teamwork, will
be further elaborated in the group.
In order to understand the necessity to
support such a net-based collaboration by means of information technology, an
introducing exercise on net-based teamwork will introduce the topic. Based on
the results, the approaches of a virtual project room will be elaborated and
discussed in the group. It will be also elaborated, how the virtual project room
can be applied to different business processes.
The results of the team
sessions will be opposed to existing research in order to derive new input for
ongoing and new Ph.D. works.
Monady, 17. October |
|||
Time | Topic | Resp. Person |
Room |
9.00 - 10.30 |
Welcome, opening, introduction |
all |
STUDION, Room 2338 |
10.30 – 11.00 |
Break |
all |
|
11.00 – 12.30 |
“How it begun – the history of VR” Basic definitions of VR |
Andreas Kunz |
STUDION, Room 2338 |
12.30 – 14.00 |
Lunch |
all |
|
14.00 – 15.30 |
Presentation of own research fields I |
all |
STUDION, Room 2338 |
15.30 – 16.00 |
Break |
all |
|
16.00 – 17.30 |
Presentation of own research fields II |
all |
STUDION, Room 2338 |
Tuesday, 18. October | |||
Time | Topic |
Resp. Person |
Room |
9.00 - 10.30 |
CSCW basics |
Andreas Kunz |
STUDION, Room 2338 |
10.30 – 11.00 |
Break |
all |
|
11.00 – 12.30 |
Exercise on videoconferencing and net-based collaboration |
all |
VC-rooms |
12.30 – 14.00 |
Lunch |
all |
|
14.00 – 15.30 |
Feedback on the exercise |
all |
ES53 and ES63 STUDION, Room 2338 |
15.30 – 16.00 |
Break |
all |
|
16.00 – 17.30 |
What is missing for 2D-interaction? |
all |
ES53 and ES63 STUDION, Room 2338 |
Wednesday, 19. October | |||
Time | Topic |
Resp. Person |
Room |
9.00 - 10.30 |
Human factors I |
Andreas Kunz |
STUDION, Room 2338 |
10.30 – 11.00 |
Break |
all |
|
11.00 – 11.30 |
Human factors II |
Andreas Kunz |
STUDION, Room 2338 |
11.30 – 12.30 |
Possible application fields of VR |
all |
ES53 and ES63 |
12.30 – 14.00 |
Lunch |
all |
|
14.00 – 15.30 |
Presentation of results on possible application fields |
all |
STUDION, Room 2338 |
15.30 – 16.00 |
Break |
all |
|
16.00 – 17.30 |
Use of Virtual Reality in industrial applications |
Andreas Kunz |
STUDION, Room 2338 |
Thursday, 20. October |
|||
Time | Topic |
Resp. Person |
Room |
9.00 - 10.30 |
Design and usability of TUI;Basics of TUI |
Morten Fjeld |
STUDION, Room 2338 |
10.30 – 11.00 |
Break |
all |
|
11.00 – 12.30 |
“What is beyond mouse and keyboard? – The future of 3D-interaction” |
all |
ES53 and ES63 STUDION, Room 2338 |
12.30 – 14.00 |
Lunch |
all |
|
14.00 – 15.30 |
Where is the necessity of 3D in business processes? |
all |
ES53 and ES63 STUDION, Room 2338 |
15.30 – 16.00 |
Break |
all |
|
16.00 – 17.30 |
Technology I |
Andreas Kunz |
STUDION, Room 2338 |
Friday, 21. October |
|||
Time | Topic |
Resp. Person |
Room |
9.00 – 10.30 |
Technology II |
Andreas Kunz |
STUDION, Room 2338 |
10.30 – 11.00 |
Break |
all |
|
11.00 – 12.30 |
Integrating everything into the Virtual Project Room |
all |
ES53 and ES63 STUDION, Room 2338 |
12.30 – 14.00 |
Lunch |
all |
|
14.00 – 15.30 |
Is there already research in the VPR? What should be done first? |
all |
ES53 and ES63 STUDION, Room 2338 |
15.30 – 16.00 |
Break |
all |
|
16.00 – 17.30 |
Feedback on the workshop;Open questions & topics? |
all |
STUDION, Room 2338 |
We are in EDIT/Linsen, 5th and 6th floor: ES 53, ES 63
and STUDION. http://www.cse.chalmers.se/doit/doiteng/address.htm and http://www.ee.chalmers.se/graf/kartaE_DoIT.pdf |
Dear colleague,
This is the first call for a PhD workshop on Virtual
Reality, to take place at Chalmers, Gothenburg, 17-21 October 2005. The workshop
is enabled through a STINT stipend granted for research collaboration between
the Innovation Center Virtual Reality (ICVR) at ETH Zurich and the Interaction
Design Group (IDC), CSE, Chalmers.
If you should be interested in taking part in this workshop,
please inform me briefly , giving your
name, affiliation/position, and area of interest.
Please forward this call to
anyone else who might have interest as well.
Intended public: PhD and MSc students in
Interaction Design, Human-Computer Interaction, Computer Science, Computer
Engineering, Computer Graphics.
Affiliation: Student/researchers from Chalmers
and ETH, but people from other universities/industry are also welcome.
Teachers:
Andreas Kunz, ETH Zurich (main teacher), Thomas Kennel, ETH Zurich, Morten
Fjeld, Chalmers.
Issues to be
covered: History of Virtual Reality (VR) / Augmented Reality (AR),
Technologies of VR/AR, Industrial Applications, Virtual
Collaboration.
Teaching forms:
Lectures, Exercises, Brainstorming/Discussion
Estimated teaching time : 4-5 days, each day 8
hours.
Relevant links:
ICVR at ETH Zurich: http://www.icvr.ethz.ch/
IDC at Chalmers: http://www.cs.chalmers.se/idc/
STINT: http://www.stint.se/index.php?lang=1
STINT collaboration ETH/Chalmers: http://www.icvr.ethz.ch/vrai_english
Best regards
Morten Fjeld
Associate Professor
Interaction
Design at Chalmers
Computer Science Department
http://www.cs.chalmers.se/idc/
http://www.chalmers.se/Home-E.html
http://www.fjeld.ch/
Direct: +46
31 772 1027
Exchange: +46 31 772 1000
Telefax: +46 31 772
3663
Physical:
Chalmers University of Technology
Office 6480,
EDIT-building
Rännvägen 6B, Göteborg
http://www.cse.chalmers.se/doit/doiteng/address.htm
Postal:
Morten Fjeld
Computing Science
Chalmers University of
Technology
SE-412 96 Göteborg
Sweden
For the preparation of the workshop, the following files should be downloaded
and read:
Realtime Realtime 3D
Computer Graphics 3D Computer Graphics & Virtual Virtual
Reality
Recent Advances in Augmented
Reality
An Introduction to Virtual Reality
What’s Real About Virtual Reality?
Morten's lecture as PDF
Vorlesung
To write the final report, as we agreed upon during the last day of the
workshop, we would like to you be guided by the following supportive documents
Writing Guidelines,
PDF-Format
PaperGuide.pdf
Word-Vorlage:
PaperTemplate.doc
PDF-Vorlage
PaperTemplate.pdf
LaTeX
-Vorlage (zipped):
LaTeX.zip
HIer geht's zum Download der eingereichten Papers.
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